Players carefully probe each other's defenses, testing card rotations and managing single drops of elixir with extreme caution.
The doubled generation rate means you are suddenly forced to make tactical decisions twice as fast, managing massive armies on both sides of the screen simultaneously.
When Heavy Decks Awake
During the first two minutes, cheap, fast cycle decks hold a massive advantage; they can easily outpace heavy beatdown decks that struggle to afford their 8-elixir tanks.
They can drop a Golem in the back and still generate enough elixir to completely surround it with devastating support troops before it even crosses the bridge.
Because there is so much elixir, opponents will often attack both lanes simultaneously to overwhelm your reaction time.Never overcommit on defense.Tracking the opponent's cycle is harder but more important than ever.
The Chaos of the Board
This leads to 'Panic Spells'—dropping a Fireball that completely misses the target, or Logging a heavy tank instead of the swarm behind it.
The player who wins the double elixir phase is usually not the player with the best deck, but the player with the lowest heart rate.
The Player's MindBehavior in Double ElixirTilted / PanickedSpams cards randomly at the bridge without synergy, misses crucial spells, leaks elixir while thinkingFocused / 'In the Zone'Ignores minor damage to build massive pushes, executes perfect predictive spells, maintains absolute control of the pace
Why We Play
Despite the immense stress, the double elixir phase is undeniably the reason millions of players are addicted to the genre.
Finish the fight.
If you have any sort of questions regarding where and ways to use tower rush, you can call us at the site.