Add Building the Perfect Deck for Card-Based Tower Rush Games
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<br>In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.<br>
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<br>This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.<br>
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The Essential Roles
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<br>You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.<br>
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<br>Everything else in your eight-card roster is there to support that win condition or to defend your own towers.<br>
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Skeletons or Ice Spirit help you rotate your deck faster.Mini P.E.K.K.A or Inferno Tower are essential.Balance your average elixir cost.
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Balancing Your Elixir Average
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<br>A deck with a very low average cost (under 3. If you have any thoughts pertaining to in which and how to use [tower rush](https://ricosexo.com/@tammyuiq600833?page=about), you can get in touch with us at the web-site. 0) is known as a 'Cycle Deck', relying on out-pacing the opponent's heavy counters.<br>
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<br>If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.<br>
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Deck ArchetypeAverage CostProsFast CycleExtremely LowCan easily out-rotate enemy countersBeatdownVery HighRequires less precise micromanagement
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Testing and Tweaking
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<br>If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.<br>
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<br>Do not be afraid to experiment, but avoid changing your deck after every single loss.<br>
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