Add Winning in Sudden Death in Tower Rush
commit
f3202fcc5b
|
|
@ -0,0 +1,15 @@
|
||||||
|
<br>A standard three-minute match is often just an intricate dance of probing defenses and testing the opponent's card rotation.<br>
|
||||||
|
<br>Entering overtime fundamentally alters the mathematics and psychology of the entire game.<br>
|
||||||
|
Nuking the Tower
|
||||||
|
<br>The match devolves into a desperate 'spell-cycle' race, where you ignore traditional attacks and instead spam heavy spells directly at their tower.<br>
|
||||||
|
<br>It is mathematically guaranteed damage that the opponent cannot physically block, making it the most reliable overtime strategy.<br>
|
||||||
|
It's a pure speed test.Don't get cocky and ignore defense.A Log and a Zap might provide the final 200 damage needed without spending 6 elixir on a Rocket.
|
||||||
|
Exploiting Tunnel Vision
|
||||||
|
<br>As overtime begins, the opponent will inevitably hyper-focus all their defensive attention and buildings on that one damaged lane.<br>
|
||||||
|
<br>Because they are suffering from extreme tunnel vision and lack elixir, they will be completely caught off guard and unable to defend.<br>
|
||||||
|
Sudden Death CardOT StrengthThe FinisherCan be placed directly on the weak tower instantly; forces the opponent to predict the exact placement tileThe CloserAllows your surviving troops just 3 seconds of uncontested attacks to secure the final blow; high risk, high reward
|
||||||
|
Staying Calm Under Pressure
|
||||||
|
<br>Take a deep breath when the overtime music starts playing.<br>
|
||||||
|
<br>Earn it with a cold, calculating mind.<br>
|
||||||
|
|
||||||
|
If you have any issues with regards to wherever and how to use [tower rush](https://git.chalypeng.xyz/ieshafrancois9), you can make contact with us at our own web-page.
|
||||||
Loading…
Reference in New Issue