diff --git a/Mastering-Turret-Placement-in-Tower-Rush.md b/Mastering-Turret-Placement-in-Tower-Rush.md new file mode 100644 index 0000000..cc7f7a6 --- /dev/null +++ b/Mastering-Turret-Placement-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.
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This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.
+Mastering the Middle +
The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.
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Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
+Place the turret as high and far away from your Princess tower as possible.Muscle memory is key.Save the expensive Inferno Towers for the massive, slow pushes. +Defending Against Siege and Spawners +
The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.
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Similarly, if the opponent is using 'Spawner' buildings (like Goblin Huts) to create endless lane pressure, placement is key to survival.
+Enemy ThreatPlacement AdjustmentAerial ThreatMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathUnits with Spells (e.g. When you loved this article and you wish to receive details with regards to [tower rush](https://ms-v-photos.com/gabriellecolls) i implore you to visit the web-page. , Giant + Lightning)Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously +Geometrical Dominance +
When you master turret placement, your opponent will feel as though their units are fighting through thick mud.
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Practice your center pulls until you can do them with your eyes closed.
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