From 6855fc0734c52aaf61861de4705ea6cf4461012d Mon Sep 17 00:00:00 2001 From: arlethabox8450 Date: Wed, 15 Jul 2026 05:57:12 +0000 Subject: [PATCH] Add Defeating Healers and Shields in Tower Rush --- Defeating-Healers-and-Shields-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Defeating-Healers-and-Shields-in-Tower-Rush.md diff --git a/Defeating-Healers-and-Shields-in-Tower-Rush.md b/Defeating-Healers-and-Shields-in-Tower-Rush.md new file mode 100644 index 0000000..280d7b1 --- /dev/null +++ b/Defeating-Healers-and-Shields-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
If left unchecked, a single dedicated healer can provide thousands of points of 'free' hitpoints to an attacking push, making it virtually unstoppable.
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This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
+The Golden Rule: Kill the Support First +
You must find a way to bypass the massive meat shield in front and deliver high burst damage directly to the fragile healer in the back.
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Deploy your assassin directly behind the enemy push, ensuring it locks onto the healer before the tank can turn around to protect it.
+Separate and conquer.Splash damage units are decent, but often lack the burst damage required.Healing pushes are usually incredibly expensive (12+ elixir). +Dealing with Clone and Rage Synergy +
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.
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Cloned units always have exactly one hitpoint, regardless of the original unit's health, making them incredibly fragile to any form of area damage.
+Counter StrategyTactical AdviceFireball / PoisonThe absolute safest method; guarantees the death of fragile backline units without risking your own troopsThe Backline DropWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support +Surgical Defense +
The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.
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Cut off the head of the snake, and the body will quickly wither away.
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