diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md new file mode 100644 index 0000000..c999fab --- /dev/null +++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md @@ -0,0 +1,15 @@ +
There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.
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In this comprehensive defensive manual, we will outline the exact steps required to crush these aggressive openers.
+Do Not Panic +
The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.
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If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.
+Know the exact counter to popular rush cards.They have no energy left.Spacing is critical. +The Art of the Pull +
This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.
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Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.
+ThreatHow to Stop ItSpeed ThreatPlace a building (Cannon/Tesla) three tiles from the river in the centerElite BarbariansSurround them completely with a cheap skeleton army +The Devastating Counter-Push +
This is the moment you transition from defense to offense, dropping your main win condition in front of your surviving troops.
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Defending perfectly is far more satisfying than attacking blindly.
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