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In recent years, the [tower rush](https://git.gonstack.com/shaunacjf90949) genre has seen an explosion of creativity, fundamentally altering how matches are played.
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This article highlights the most groundbreaking mechanics recently added to the genre and how they have revolutionized the competitive meta.
+Champions and Active Abilities
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For a small elixir cost, you can now force your Champion to dash, turn invisible, or summon a massive protective shield exactly when you need it.
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A perfectly timed Champion ability can dodge a lethal spell or instantly clear a massive defensive swarm.
+Use it to instantly close the gap to the Princess tower.The 'Invisibility' ability drops all current aggro.If a specific Champion is overpowered, you must build your deck specifically to counter it.
+Evolving the Meta
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These Evolved units often possess vastly superior stats, unique attacks, or the ability to survive spells that would normally kill them instantly.
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You must know exactly when the opponent is holding an Evolved unit, as treating it like the standard version will result in a lost tower.
+Game UpdateHow it WorksCard EvolutionsPlay a specific card X number of times to unlock a supercharged version for the next deploymentBase ModifiersPlayers can now swap the default Princess on the tower with different characters that shoot faster, slower, or deal splash damage
+What Will They Think of Next?
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The game you played three years ago is not the same game you are playing today.
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The players who adapt the fastest are the ones who conquer the leaderboards.
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