diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..a94e5ee --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+Mastering the Middle +
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+It will walk away while being chased.Some units 'see' further than others.Combine the pull with a slowing spell. +The Ultimate Distraction +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+The BaitBest TargetIce GolemMelee swarms, heavy single-hitters, slow-moving bruisersOne-Cost UnitsSlow attacking units like the P.E. If you want to see more info regarding [tower rush](http://edistream.buzz/read-blog/16490_top-10-strategies-for-beginners-in-tower-rush.html) stop by our webpage. K.K.A or Prince +Mind Games +
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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Master the kite, and you will master the game.
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